![]() ![]() The guild im currently part of is somewhat newly created(about 2 weeks old already though), so maybe that is why it is giving this result (showing me under the guild which previously had the same tag?). The second has no relation to the simulator itself, but in lords mobile maps im showing under a guild i have never been to. ![]() ![]() So i got the impression perhaps the current stage of simulation only considers armies with no heroes? Which might explain the lower lethality to troops.įor now it is quite interesting and i do hope you keep at it, but It is difficult to use the sim to compare with in-game reports and give you feedback without core mechanics as hero squad attacks or familiars being implemented.įirstly at least on my browser (a chrome) the infantry troop box on the attacking side is quite difficult to click (it seems to be very narrow and not the same size as the corresponding image). ![]() I have been playing around with it sending rallies into rally trap formations and such, and noticed that the attacking army never dies off (there is never a cap for the defense). Obviously there are no familiars, do you consider that squads are lead by heroes and make squad attacks? This program has no connection to internet or your game, just an offline calculator that might help you attack castles. I just wanted to ask up to what point game elements are implemented. This application is a calculator for your Lords & Knights game. ![]()
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